feat(booth): refusal snapshots, subscriber access medium, one-car-one-ticket entry
Three booth-integrity improvements that share the entry/exit flows and activity log. Refusal snapshots: previously only an accepted open captured a camera image; now every refusal/hold anomaly fires the directional camera too (a turned-away car is exactly the evidence wanted) — entry refused-full/held, exit refused closed/no-session/unpaid/grace-expired (booth + reader paths), refused subscription. A refused entry has no ticket id, so a synthetic REFUSED- ref keys the anomaly + photo together. Same fire-and-forget contract; failed captures still show as tiles. Subscriber access medium: the subscription flow already signed `via` (qr|card|plate) into entry/exit payloads; surface it as a typed LedgerPayload.via, a cyan chip in the ticker, and an "Entry medium" modal row (sq+en). Display-only. One car = one ticket: the entry button could be mashed to mint many tickets per car (corrupting occupancy + enabling ticket-shopping at exit) — the old #inFlight guard only blocked overlapping presses. Add a per-relay guard configured on the relay spec: PRESENCE mode (presenceInput ties ticketing to a vehicle loop on a Dingtian input — one ticket per car, re-armed when the loop clears) or COOLDOWN fallback (entryCooldownSec) when there's no barrier feedback. A suppressed press is unsigned device_events telemetry, not a signed anomaly. SetupWizard exposes both fields. Fail-closed entry and barrier-is-not-a-door invariants untouched; guard state is in-memory/rebuildable, starts armed after restart. Wiki: new entry-double-press; updated entry-exit-points, booth-console, index. Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
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@@ -254,6 +254,11 @@ export interface RelaySpec {
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direction: Direction;
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/** Input terminal of the entry button that fires this relay (transient entry). */
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button?: number;
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/** Anti-double-press (one car = one ticket). PRESENCE: input terminal of a vehicle
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* loop/barrier-feedback signal; a press prints only with a car present + re-arms when
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* it clears. COOLDOWN (fallback, no feedback): suppress repeat presses for N seconds. */
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presenceInput?: number;
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entryCooldownSec?: number;
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}
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export interface TestResult {
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