feat(booth): refusal snapshots, subscriber access medium, one-car-one-ticket entry

Three booth-integrity improvements that share the entry/exit flows and activity log.

Refusal snapshots: previously only an accepted open captured a camera image; now
every refusal/hold anomaly fires the directional camera too (a turned-away car is
exactly the evidence wanted) — entry refused-full/held, exit refused
closed/no-session/unpaid/grace-expired (booth + reader paths), refused subscription.
A refused entry has no ticket id, so a synthetic REFUSED- ref keys the anomaly + photo
together. Same fire-and-forget contract; failed captures still show as tiles.

Subscriber access medium: the subscription flow already signed `via`
(qr|card|plate) into entry/exit payloads; surface it as a typed LedgerPayload.via, a
cyan chip in the ticker, and an "Entry medium" modal row (sq+en). Display-only.

One car = one ticket: the entry button could be mashed to mint many tickets per car
(corrupting occupancy + enabling ticket-shopping at exit) — the old #inFlight guard
only blocked overlapping presses. Add a per-relay guard configured on the relay spec:
PRESENCE mode (presenceInput ties ticketing to a vehicle loop on a Dingtian input —
one ticket per car, re-armed when the loop clears) or COOLDOWN fallback
(entryCooldownSec) when there's no barrier feedback. A suppressed press is unsigned
device_events telemetry, not a signed anomaly. SetupWizard exposes both fields.
Fail-closed entry and barrier-is-not-a-door invariants untouched; guard state is
in-memory/rebuildable, starts armed after restart.

Wiki: new entry-double-press; updated entry-exit-points, booth-console, index.

Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
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---
type: concept
tags: [parking, entry, anti-fraud, safety, devices]
sources: []
updated: 2026-06-19
status: open
---
# One car = one ticket (entry anti-double-press)
A transient [[parking-session|entry]] is a button press → print a ticket → sign a `vehicle_entry`
→ open the barrier. **Nothing stopped a driver pressing the button repeatedly** and minting a fresh
ticket each time — a real flaw found 2026-06-19. The damage is threefold:
- **Ticket spam.** One car walks away with a fistful of tickets.
- **Occupancy corruption.** Each press signs a `vehicle_entry`, so [[capacity-occupancy|occupancy]]
(a fold over open sessions) counts one car as many — the lot reads "full" with empty spaces.
- **Ticket-shopping at exit.** With several open sessions for the same car, the driver pays the
cheapest and exits on it; the rest linger. A direct [[threat-model|booth/customer]] abuse.
The old `#inFlight` guard only blocked *overlapping* presses (it released in `finally`), so
press → print → press again issued a second ticket immediately. That is not enough.
## The fix is PER-RELAY CONFIG, chosen by available barrier feedback
The guard lives on the entry relay's spec (`config.relays[]` — see [[entry-exit-points]]), because
whether real one-car-one-ticket is *possible* depends on the hardware at that lane. Two modes:
### PRESENCE mode (preferred — when a vehicle loop is wired)
`relays[].presenceInput` = the 1-based input terminal of an **induction loop / barrier presence
signal** on the same [[dingtian-relay|controller]] (the Dingtian's inputs are decoupled from its
relays, and loops are already in the [[bom]]). The rule makes one-car-one-ticket **physical**:
- A press prints **only while a car is present** on the loop.
- After a ticket prints, the relay is **disarmed** — no second ticket — **until the loop CLEARS**
(the car drove through = it entered) **and a new car re-occupies** it.
So mashing the button while sitting on the loop does nothing; a *new* car must physically arrive
before another ticket can issue. The flow observes the loop's input edges (both directions) to track
`present` + `armed` per relay. This is how real lanes behave.
### COOLDOWN mode (fallback — no barrier feedback)
When no loop is wired, `relays[].entryCooldownSec` suppresses repeat presses on that relay for N
seconds after a ticket (default unset = no guard; a sensible value is ~10–12 s — long enough for the
car to pull through, short enough not to block the next legitimate car). It is a **timer, a
mitigation, not a guarantee** — a determined abuser can wait it out. Use it only where presence
feedback isn't available; prefer wiring a loop.
The two can coexist (presence first, cooldown as a backstop), but presence is authoritative when set.
## A suppressed press is a NO-OP, not an anomaly
A blocked/repeat press is recorded as **unsigned [[device-events|telemetry]]** (a `device_events`
`kind:"input"` row with `entrySuppressed:true` + the reason), **not** a signed ledger anomaly. It
isn't fraud — it's the system correctly refusing to double-issue — so it stays out of the immutable
chain and off the red activity-log feed. (Operator's call, 2026-06-19.) The press is still auditable
in telemetry if ever needed.
## Invariants preserved
- **Fail-closed entry is untouched.** A suppressed press simply does nothing; the printer-down HOLD
path ([[append-only-event-chain]]) and the [[fail-state-safety]] rules are unchanged.
- **The barrier is still intent-only.** No timed close; presence is only a *gate on ticketing*, not
a barrier-close trigger ([[barrier-not-a-door]]).
- **State is in-memory + rebuildable.** The per-relay `armed/present` map is runtime state on the
host (single-writer); it is derived from live input edges, never the source of truth. A restart
starts armed (the first press after a restart works), which is the safe default.
## As-built (2026-06-19)
- `RelaySpec` gains `presenceInput?` + `entryCooldownSec?` (`device-resolve.ts`); `relayForButton`
carries them onto the `ResolvedRelay`, and a new `relayForPresence()` resolves a loop-input edge to
the entry relay it gates.
- `EntryFlow` (`entry-flow.ts`) keeps a `#guard` map keyed `controllerId:relay`: `#onPresenceEdge`
tracks the loop, `#suppressReason` decides presence/cooldown, `#recordSuppressedPress` writes the
telemetry. The guard disarms + stamps the cooldown on **print success** (not on open).
- [[first-run-setup|SetupWizard]] relay editor: entry/both relays expose a **Presence loop
(terminal)** field and, when no loop is set, a **Cooldown after ticket (s)** field (localized
sq+en — see [[i18n]]).
## Open
- **No automated test yet** (the standing harness gap) — verify on hardware: with a loop, a held
button issues one ticket; after the car clears the loop a new car gets a fresh one. Without a loop,
a cooldown blocks the repeat and the suppressed press lands in telemetry.
- **Exit side:** the symmetric concern (re-reading a ticket at exit) is already handled differently —
exit validates against an open session, so a second read finds the session closed (no double-exit).
No presence gate needed there today.
- **Loop as a safety/anti-tailgate signal** is a larger future use of the same input (free-exit
detection is noted in [[bom]]); this change uses it only to gate ticketing.