feat(booth): blink the Entry/Exit lights on radar presence (mirror relay 3)
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The on-screen Hyrje/Dalje barrier lights were 2-state (green=free / red=busy)
off the camera lane-status only — they couldn't show the radar-only "detected,
not yet confirmed" state that makes the physical button lamp (relay 3) blink.
Now they mirror the lamp's 3-state rule per lane:
  radar present + camera not busy → BLINK green↔red (~1 Hz)
  camera busy                     → SOLID red
  otherwise                       → SOLID green

End-to-end:
- LanePresence (lane-presence.ts): subscribes to deviceEvents.onInput, resolves
  each presence edge to its lane via the new direction-agnostic presenceLaneOf()
  (device-resolve.ts) — entry AND exit, unlike the entry-gated relayForPresence
  the one-car-one-ticket gate uses — and emits a lane-presence {entry,exit} bus
  event on change. Wired in server.ts (start + onClose).
- WS forwards it (hello snapshot + push) into live-store.radar.
- BarrierLight (BoothScreen.tsx) is now 3-state; blinks via the .lane-blink
  keyframe (index.css), which holds solid-red under prefers-reduced-motion.

Same input + same rule as the lamp, so the screen and the post never disagree.

A new test (lane-presence.test.ts) caught a real bug: the first cut reused
relayForPresence, so the EXIT lane never resolved (it's entry-gated) and never
blinked — presenceLaneOf fixes it. Covers entry/exit independence, de-dupe
across several radars on one lane, and ignoring non-presence inputs.

Full workspace build/lint/test green (185 server tests). Updated the
button-light-indicator wiki page ("On-screen twin").

Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
This commit is contained in:
2026-06-28 11:48:12 +02:00
parent 4418594af0
commit 38481f105f
12 changed files with 378 additions and 24 deletions
+20
View File
@@ -224,6 +224,26 @@ export function alertRelaysOf(row: DeviceRow): RelaySpec[] {
return relaysOf(row).filter((r) => r.direction === "radarAlert" && typeof r.relay === "number");
}
/**
* Which LANE a presence input belongs to — for the booth's barrier-light blink (advisory).
* Unlike `relayForPresence` (entry-gated, for the one-car-one-ticket gate), this resolves a
* presence input on ANY barrier: entry/both → "entry", exit → "exit". Returns null if the
* terminal isn't a presence input on a barrier relay. See lane-presence.ts.
*/
export function presenceLaneOf(db: Db, controllerId: string, terminal: number): FlowDirection | null {
const row = db
.select()
.from(devices)
.where(and(eq(devices.id, controllerId), eq(devices.category, "access")))
.get();
if (!row || !row.enabled) return null;
const presence = inputsOf(row).find((i) => i.role === "presence" && i.input === terminal);
if (!presence || typeof presence.relay !== "number") return null;
const relay = relaysOf(row).find((r) => r.relay === presence.relay);
if (!relay) return null;
return relay.direction === "exit" ? "exit" : relay.direction === "radarAlert" ? null : "entry";
}
/**
* Resolve a reader/camera to the relay it opens. Preferred: its config binding
* (controllerId + relay) → exactly that barrier, direction inherited from the relay