refactor(setup): unify controller I/O — event-driven relays[] + generic inputs[]
The controller new/edit modal hardcoded both its outputs and its inputs, so an
operator could neither add a generic event-driven relay nor a free-standing input
(e.g. a second radar at the exit). This unifies both into symmetric, first-class
lists. Behaviour for existing booths is unchanged (back-compat, no DB migration).
Outputs — one event→action relays[] list:
- A relay is "when EVENT X happens, do its action": entry/exit/both pulse a
barrier; a new `radarAlert` event drives a non-barrier alert lamp (blink while
its trigger input is active, SOLID once the camera confirms a car).
- Dropped the separate config.buttonLight block — the lamp is just a relays[] row
with direction:"radarAlert" (triggerInput + blink cadence). `alertRelaysOf()`
replaces `buttonLightOf()`; ButtonLightController keeps its proven 3-state
machine (serialized UDP, fail-OFF, hot-reload), now keyed per controllerId:relay
so several alert lamps on one controller run independently. Every barrier
resolver skips radarAlert rows (no auto-open; barrier-not-a-door intact).
Inputs — one first-class config.inputs[] list (the twin of relays[]):
- Each row is { input, role, relay?, kind?, activeLow?, cooldownSec? } with a
"+ Add input" button. role ∈ button | presence | alertTrigger; button/presence
name the relay they serve. An exit radar is just another presence row.
- Keystone `inputsOf(row)`: returns config.inputs[] or SYNTHESIZES it from the
legacy relays[].button/presenceInput/... fields, so relayForButton /
relayForPresence resolve identically from either shape — zero-downtime, no
migration. entry-flow.ts is unchanged (resolves through the same functions).
- Fixed a latent bug this exposed: the alert lamp's camera lock was hardcoded to
the ENTRY camera. Added relays[].lockLane ("entry"|"exit", default entry); the
lamp now locks on its own lane's camera, so an exit radar's lamp tracks the exit
camera. button-light tracks both #entryBusy/#exitBusy.
- Driver: extracted activeLowFrom(config) — merges inputs[] activeLow, legacy
relays[].presenceActiveLow, and the inputActiveLow escape hatch.
UI: the relay dropdown gained a "Radar alert" option (reveals trigger/lock/blink
inputs); InputEditor is rewritten to a generic list (role select folds loop/radar);
i18n sq+en kept at type-parity.
Tests: new device-resolve.test.ts (inputs[] resolution + legacy fallback identical
+ exit-radar resolves to the exit relay); button-light gains a two-independent-
alert-relays case and an exit-lamp lockLane case; access-dingtian gains
activeLowFrom cases. Full workspace build/lint/test green (i18n parity included).
Wiki + memory updated (button-light-indicator, entry-double-press, dingtian-relay).
Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
This commit is contained in:
@@ -1,46 +1,59 @@
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---
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type: concept
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tags: [parking, device, indicator, radar, camera, aux-output, barrier-not-a-door]
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tags: [parking, device, indicator, radar, camera, aux-output, barrier-not-a-door, event-relay]
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sources: []
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updated: 2026-06-24
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updated: 2026-06-28
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status: settled
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---
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# Button-light indicator (radar × camera disagreement lamp)
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# Alert relays (radar × camera disagreement lamp)
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The entry button has a **12 V light**. It is driven by the host on a **spare relay** of the
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[[dingtian-relay|Dingtian]] controller as a 3-state indicator that combines the **[[hikvision-radar|
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radar]]** input with the **camera "car in zone"** signal:
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A relay on the [[dingtian-relay|Dingtian]] controller is uniformly **"when EVENT X happens, do
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action Y"** — see [[entry-exit-points|relays carry an event]]. The barrier events (`entry`/`exit`/
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`both`) **pulse** a barrier; the **`radarAlert`** event drives a non-barrier **indicator lamp**
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(blink + camera-lock) on a spare relay. The entry button's **12 V light** is the canonical alert
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relay, a 3-state indicator that combines a **[[hikvision-radar|radar]]** trigger input with the
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**camera "car in zone"** signal:
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| Radar input | Camera (lane entry busy) | Button light |
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| Trigger input (radar) | Camera (lane entry busy) | Alert lamp |
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| --- | --- | --- |
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| detecting | **free** — no car confirmed | **BLINK** (~1 Hz) |
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| detecting | **busy** — camera confirms a car | **SOLID on** |
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| clear | — | **OFF** |
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| active | **free** — no car confirmed | **BLINK** (~1 Hz) |
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| active | **busy** — camera confirms a car | **SOLID on** |
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| inactive | — | **OFF** |
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It is a **disagreement indicator**: the radar sees *something* but the camera hasn't confirmed a
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real vehicle → blink (attention / "pull forward"); both agree → solid; nothing there → off.
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Because it's just another relay row, a controller can carry **several** alert relays (e.g. R3 and a
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future R4), each with its own trigger input — no new config shape, no code change.
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## Signals
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- **Radar** = the presence input edge on the entry relay (`relays[].presenceInput`, the same edge
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the [[entry-double-press|one-car-one-ticket]] gate observes — so the lamp and the gate always
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agree on "a car is here").
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- **Camera "car in zone"** = the existing **[[lpr-camera|lane status]]** (`LaneStatusEvent` entry
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busy/free, from camera vehicle detection). Already advisory; already drives the booth's barrier
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lights. No new camera plumbing.
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- **Trigger** = the alert relay's own `triggerInput` edge (the [[hikvision-radar|radar]]). When
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unset, it falls back to the controller's entry-relay `presenceInput` — the same edge the
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[[entry-double-press|one-car-one-ticket]] gate observes, so the lamp and the gate agree on "a car
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is here".
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- **Lock (camera "car in zone")** = the existing **[[lpr-camera|lane status]]** (`LaneStatusEvent`,
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from camera vehicle detection). Already advisory; already drives the booth's barrier lights. Each
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lamp picks **which lane's camera** locks it via `relays[].lockLane: "entry"|"exit"` (default
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entry) — so an **exit radar's lamp locks on the EXIT camera**, not the entry one. (Lane-busy is the
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only lock *kind* wired today; the model leaves room for others later.)
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## Config
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A controller-level `config.buttonLight = { relay, blinkOnMs?, blinkOffMs? }` (the operator picks a
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**spare** relay — not a barrier relay; the setup UI warns if it overlaps one). Blink defaults to
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500 ms / 500 ms.
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An alert lamp is a `config.relays[]` row with `direction: "radarAlert"`, carrying
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`{ relay, triggerInput?, blinkOnMs?, blinkOffMs? }`. No separate `buttonLight` block (that was the
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pre-2026-06-28 shape — barriers and the lamp were two different configs; now they're one list).
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Blink defaults to 500 ms / 500 ms. The operator picks a **spare** relay (an alert relay never opens
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a barrier; every barrier resolver skips `radarAlert` rows).
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## Implementation
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`apps/server/src/button-light.ts` — `ButtonLightController` subscribes to `deviceEvents.onInput`
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(radar) + `onLaneStatus` (camera), computes the target state per controller, and drives the lamp via
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a **device-agnostic aux-output** capability.
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`apps/server/src/button-light.ts` — `ButtonLightController` reads the `radarAlert` rows
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(`alertRelaysOf()` in `device-resolve.ts`), subscribes to `deviceEvents.onInput` (radar) +
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`onLaneStatus` (camera), computes the target state **per lamp** (keyed `controllerId:relay`, so
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several alert relays on one controller are independent), and drives each lamp via a **device-agnostic
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aux-output** capability.
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- **Aux-output capability.** `AuxOutputDevice { setAux(channel, on) }` on the device interface (the
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Dingtian driver implements it as a latch). Business logic drives the lamp through this — **never**
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@@ -68,8 +81,12 @@ a **device-agnostic aux-output** capability.
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## Status
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Built 2026-06-24 for the first booth (button I1, radar I2, lamp on a spare relay); the serialized-send
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+ hot-reload fixes landed the same day after the lamp stuck on/off on hardware. Covered by
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`apps/server/src/button-light.test.ts` (the truth table, blink toggling asserted on the device's
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*confirmed* state, fail-OFF, de-dupe, and a lamp-added-after-start reconcile case).
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+ hot-reload fixes landed the same day after the lamp stuck on/off on hardware. **Reframed
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2026-06-28**: the dedicated `config.buttonLight` block was folded into the unified `relays[]` list as
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a `radarAlert` event-relay (carrying its own `triggerInput`), so the operator can add arbitrary
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event-driven blinkers (e.g. R4) without code changes; the 3-state machine itself is unchanged.
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Covered by `apps/server/src/button-light.test.ts` (the truth table, blink toggling asserted on the
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device's *confirmed* state, fail-OFF, de-dupe, lamp-added-after-start reconcile, and two independent
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alert relays on one controller).
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Related: [[hikvision-radar]], [[entry-double-press]], [[lpr-camera]], [[dingtian-relay]],
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[[barrier-not-a-door]].
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[[entry-exit-points]], [[barrier-not-a-door]].
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@@ -27,11 +27,16 @@ The guard lives on the entry relay's spec (`config.relays[]` — see [[entry-exi
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whether real one-car-one-ticket is *possible* depends on the hardware at that lane. Two modes:
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### PRESENCE mode (preferred — when a vehicle-presence sensor is wired)
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`relays[].presenceInput` = the 1-based input terminal of a **vehicle-presence sensor** on the same
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Inputs are a first-class `config.inputs[]` list (the twin of `relays[]`): each row is a terminal +
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a **role** (`button` / `presence` / `alertTrigger`) + the `relay` it serves. A **presence** row =
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the 1-based input terminal of a **vehicle-presence sensor** serving an entry/both relay on the same
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[[dingtian-relay|controller]] (the Dingtian's inputs are decoupled from its relays). The sensor may
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be an **induction loop** OR a **[[hikvision-radar|radar]]** (`relays[].presenceKind: "loop"|"radar"`
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— a label; the gate behaviour is identical). A radar wired to idle opposite the button needs
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`presenceActiveLow: true` so its edge reads correctly. The rule makes one-car-one-ticket **physical**:
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be an **induction loop** OR a **[[hikvision-radar|radar]]** (`inputs[].kind: "loop"|"radar"` — a
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label; the gate behaviour is identical). A radar wired to idle opposite the button needs
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`inputs[].activeLow: true` so its edge reads correctly. **Multiple radars (entry + exit) are just
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multiple presence rows** — adding an exit radar is adding a row. (Pre-2026-06-28 configs wired this
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on `relays[].presenceInput/presenceKind/presenceActiveLow`; the resolvers still read those as
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back-compat, synthesizing inputs[] from them.) The rule makes one-car-one-ticket **physical**:
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- A press prints **only while a car is present** on the loop.
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- After a ticket prints, the relay is **disarmed** — no second ticket — **until the loop CLEARS**
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@@ -68,11 +73,14 @@ in telemetry if ever needed.
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host (single-writer); it is derived from live input edges, never the source of truth. A restart
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starts armed (the first press after a restart works), which is the safe default.
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## As-built (2026-06-19)
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## As-built (2026-06-19; inputs[] 2026-06-28)
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- `RelaySpec` gains `presenceInput?` + `entryCooldownSec?` (`device-resolve.ts`); `relayForButton`
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carries them onto the `ResolvedRelay`, and a new `relayForPresence()` resolves a loop-input edge to
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the entry relay it gates.
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- Inputs live in `config.inputs[] = [{ input, role, relay?, kind?, activeLow?, cooldownSec? }]`
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(`device-resolve.ts`). `inputsOf(row)` returns them, **or synthesizes** the list from the legacy
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`relays[].button/presenceInput/...` fields when a controller predates inputs[] (one back-compat
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shim; the UI no longer writes the legacy fields). `relayForButton`/`relayForPresence` resolve
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through `inputsOf`, carry `presenceInput`/`entryCooldownSec` onto the `ResolvedRelay`, and only ever
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gate entry/both relays. An exit radar = a `presence` row on the exit relay.
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- `EntryFlow` (`entry-flow.ts`) keeps a `#guard` map keyed `controllerId:relay`: `#onPresenceEdge`
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tracks the loop, `#suppressReason` decides presence/cooldown, `#recordSuppressedPress` writes the
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telemetry. The guard disarms + stamps the cooldown on **print success** (not on open).
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