fix(button-light): serialize relay sends + hot-reload the lamp config
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Two bugs in the button-light controller:

1. Stuck relay (random on/off). The blink fired fire-and-forget setAux every 500ms over
   UNORDERED UDP with no serialization — concurrent on/off packets reordered/overlapped,
   so the relay latched on whichever packet the device processed last. Replace with a
   desired-state + serialized worker (#pump): the blink timer only flips desiredOn; a
   single in-flight send per lamp is guaranteed, and on completion it re-converges to the
   latest desired state — so the final state is always authoritative and a lost/stale
   packet self-corrects.

2. Lamp ignored until restart. The lamp map was built once at start(); a button light
   added/changed via the UI never took effect without a server restart. #reconcile now
   re-reads the device config (at start and before each event, like DeviceMonitor),
   adding/updating/dropping lamps live — so a just-saved lamp blinks on the next radar
   edge.

Tests assert confirmedOf() (the device's latched state); +1 reconcile-after-start case.

Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
This commit is contained in:
2026-06-24 19:04:18 +02:00
parent fd15988a73
commit 830993bcb8
2 changed files with 194 additions and 61 deletions
+94 -26
View File
@@ -1,6 +1,6 @@
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { randomUUID } from "node:crypto";
import { devices, type Db } from "@parking/db";
import { eq, devices, type Db } from "@parking/db";
import { createTestDb } from "@parking/db/testing";
import type { AuxOutputDevice } from "@parking/devices";
import { ButtonLightController } from "./button-light.js";
@@ -72,107 +72,130 @@ function lane(entryBusy: boolean): void {
deviceEvents.emitLaneStatus({ entry: entryBusy, exit: false });
}
/** Flush the microtask queue so serialized setAux promises (and their re-pump on
* completion) settle. The lamp worker sends ONE UDP at a time and re-pumps on resolve;
* a few turns drain a burst. Needed because sends are now async (was synchronous). */
async function flush(): Promise<void> {
for (let i = 0; i < 6; i++) await Promise.resolve();
}
describe("ButtonLightController truth table", () => {
it("OFF at start (no radar, no car)", () => {
it("OFF at start (no radar, no car)", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const ctl = new ButtonLightController(db, silentLogger(), () => fakeAux(calls));
ctl.start();
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("off");
// Initial apply drives the lamp off (false). It may de-dupe to no call since
// lastOn starts null -> false IS a change, so exactly one off write.
expect(calls).toEqual([{ ch: LAMP_RELAY, on: false }]);
// confirmedOn starts null; OFF de-dupes (null !== false → one off write), so the
// device is confirmed OFF and at most one call was made.
expect(ctl.confirmedOf(CONTROLLER)).toBe(false);
ctl.stop();
});
it("radar present + lane busy -> SOLID on", () => {
it("radar present + lane busy -> SOLID on", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
ctl.start();
calls.length = 0;
await flush();
lane(true);
radar(true);
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("solid");
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
// Solid = no blinking: advancing time produces no further toggles.
expect(ctl.confirmedOf(CONTROLLER)).toBe(true); // device latched ON
// Solid = no blinking: advancing time produces no further sends.
const n = calls.length;
vi.advanceTimersByTime(2000);
await flush();
expect(calls.length).toBe(n);
ctl.stop();
});
it("radar present + lane free -> BLINK (toggles over time)", () => {
it("radar present + lane free -> BLINK (toggles the device over time)", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
ctl.start();
calls.length = 0;
await flush();
radar(true); // lane still free
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("blink");
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true }); // on now
expect(ctl.confirmedOf(CONTROLLER)).toBe(true); // on now
vi.advanceTimersByTime(500);
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: false }); // toggled off
await flush();
expect(ctl.confirmedOf(CONTROLLER)).toBe(false); // toggled off
vi.advanceTimersByTime(500);
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true }); // toggled on
await flush();
expect(ctl.confirmedOf(CONTROLLER)).toBe(true); // toggled on
ctl.stop();
});
it("blink -> solid when the camera confirms a car (lane busy)", () => {
it("blink -> solid when the camera confirms a car (lane busy)", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
ctl.start();
await flush();
radar(true); // blink
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("blink");
lane(true); // camera confirms
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("solid");
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
// No more toggles (blink torn down).
const n = calls.length;
expect(ctl.confirmedOf(CONTROLLER)).toBe(true);
// No more toggles (blink torn down) — the device stays ON over time.
vi.advanceTimersByTime(2000);
expect(calls.length).toBe(n);
await flush();
expect(ctl.confirmedOf(CONTROLLER)).toBe(true);
ctl.stop();
});
it("radar clears -> OFF", () => {
it("radar clears -> OFF", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
ctl.start();
await flush();
lane(true);
radar(true); // solid
calls.length = 0;
await flush();
radar(false); // car gone
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("off");
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: false });
expect(ctl.confirmedOf(CONTROLLER)).toBe(false); // device latched OFF
ctl.stop();
});
it("de-dupes redundant writes (no spam on repeat events)", () => {
it("de-dupes redundant writes (no spam on repeat events)", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
ctl.start();
await flush();
lane(true);
radar(true); // solid, on
await flush();
const n = calls.length;
radar(true); // same state — no new edge (present unchanged)
lane(true); // same lane — no change
await flush();
expect(calls.length).toBe(n);
ctl.stop();
});
it("fails OFF: a setAux error does not throw or escalate", () => {
it("fails OFF: a setAux error does not throw or escalate", async () => {
const calls: Array<{ ch: number; on: boolean }> = [];
const throwOnce = { v: true };
const aux = fakeAux(calls, throwOnce);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
// First write (initial off) throws — must be swallowed.
expect(() => ctl.start()).not.toThrow();
// Subsequent writes work; driving to solid still succeeds.
await flush();
// Subsequent writes work; driving to solid still converges to ON.
lane(true);
radar(true);
expect(calls.at(-1)).toEqual({ ch: LAMP_RELAY, on: true });
await flush();
expect(ctl.confirmedOf(CONTROLLER)).toBe(true);
ctl.stop();
});
@@ -191,4 +214,49 @@ describe("ButtonLightController truth table", () => {
expect(ctl.stateOf("ctl-2")).toBeNull();
ctl.stop();
});
it("picks up a button light ADDED after start() (no restart needed)", async () => {
// Fresh controller with a radar input but NO buttonLight yet.
const calls: Array<{ ch: number; on: boolean }> = [];
const aux = fakeAux(calls);
const ctl = new ButtonLightController(db, silentLogger(), () => aux);
// Replace the seeded controller with one that has the radar but no lamp.
db.update(devices)
.set({
config: {
host: "10.0.0.5",
relays: [{ relay: 1, direction: "entry", presenceInput: RADAR_INPUT, presenceKind: "radar" }],
},
})
.where(eq(devices.id, CONTROLLER))
.run();
ctl.start();
await flush();
// No lamp configured → an input does nothing.
radar(true);
await flush();
expect(ctl.stateOf(CONTROLLER)).toBeNull();
expect(calls.length).toBe(0);
radar(false);
await flush();
// Admin saves a button light (relay 3) — without restarting the server.
db.update(devices)
.set({
config: {
host: "10.0.0.5",
relays: [{ relay: 1, direction: "entry", presenceInput: RADAR_INPUT, presenceKind: "radar" }],
buttonLight: { relay: LAMP_RELAY, blinkOnMs: 500, blinkOffMs: 500 },
},
})
.where(eq(devices.id, CONTROLLER))
.run();
// The very next radar edge reconciles + blinks (lane still free).
radar(true);
await flush();
expect(ctl.stateOf(CONTROLLER)).toBe("blink");
expect(ctl.confirmedOf(CONTROLLER)).toBe(true);
ctl.stop();
});
});