An unreachable controller rejects the UDP send instantly, and #pump's
failure re-pump retried inline: a tight loop logging hundreds of identical
errors per minute (park-buzi, 2026-07-07). Failed sends now arm a 1s→30s
exponential retry (reset on success); desiredOn keeps tracking the truth
table meanwhile and the armed retry converges to it. Logging is
rate-limited: first failure of a streak in full, then one summary/minute,
one info line on recovery. #finalOff waives the backoff so the last-gasp
OFF on drop/shutdown still gets an immediate try.
Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
The controller new/edit modal hardcoded both its outputs and its inputs, so an
operator could neither add a generic event-driven relay nor a free-standing input
(e.g. a second radar at the exit). This unifies both into symmetric, first-class
lists. Behaviour for existing booths is unchanged (back-compat, no DB migration).
Outputs — one event→action relays[] list:
- A relay is "when EVENT X happens, do its action": entry/exit/both pulse a
barrier; a new `radarAlert` event drives a non-barrier alert lamp (blink while
its trigger input is active, SOLID once the camera confirms a car).
- Dropped the separate config.buttonLight block — the lamp is just a relays[] row
with direction:"radarAlert" (triggerInput + blink cadence). `alertRelaysOf()`
replaces `buttonLightOf()`; ButtonLightController keeps its proven 3-state
machine (serialized UDP, fail-OFF, hot-reload), now keyed per controllerId:relay
so several alert lamps on one controller run independently. Every barrier
resolver skips radarAlert rows (no auto-open; barrier-not-a-door intact).
Inputs — one first-class config.inputs[] list (the twin of relays[]):
- Each row is { input, role, relay?, kind?, activeLow?, cooldownSec? } with a
"+ Add input" button. role ∈ button | presence | alertTrigger; button/presence
name the relay they serve. An exit radar is just another presence row.
- Keystone `inputsOf(row)`: returns config.inputs[] or SYNTHESIZES it from the
legacy relays[].button/presenceInput/... fields, so relayForButton /
relayForPresence resolve identically from either shape — zero-downtime, no
migration. entry-flow.ts is unchanged (resolves through the same functions).
- Fixed a latent bug this exposed: the alert lamp's camera lock was hardcoded to
the ENTRY camera. Added relays[].lockLane ("entry"|"exit", default entry); the
lamp now locks on its own lane's camera, so an exit radar's lamp tracks the exit
camera. button-light tracks both #entryBusy/#exitBusy.
- Driver: extracted activeLowFrom(config) — merges inputs[] activeLow, legacy
relays[].presenceActiveLow, and the inputActiveLow escape hatch.
UI: the relay dropdown gained a "Radar alert" option (reveals trigger/lock/blink
inputs); InputEditor is rewritten to a generic list (role select folds loop/radar);
i18n sq+en kept at type-parity.
Tests: new device-resolve.test.ts (inputs[] resolution + legacy fallback identical
+ exit-radar resolves to the exit relay); button-light gains a two-independent-
alert-relays case and an exit-lamp lockLane case; access-dingtian gains
activeLowFrom cases. Full workspace build/lint/test green (i18n parity included).
Wiki + memory updated (button-light-indicator, entry-double-press, dingtian-relay).
Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
Two bugs in the button-light controller:
1. Stuck relay (random on/off). The blink fired fire-and-forget setAux every 500ms over
UNORDERED UDP with no serialization — concurrent on/off packets reordered/overlapped,
so the relay latched on whichever packet the device processed last. Replace with a
desired-state + serialized worker (#pump): the blink timer only flips desiredOn; a
single in-flight send per lamp is guaranteed, and on completion it re-converges to the
latest desired state — so the final state is always authoritative and a lost/stale
packet self-corrects.
2. Lamp ignored until restart. The lamp map was built once at start(); a button light
added/changed via the UI never took effect without a server restart. #reconcile now
re-reads the device config (at start and before each event, like DeviceMonitor),
adding/updating/dropping lamps live — so a just-saved lamp blinks on the next radar
edge.
Tests assert confirmedOf() (the device's latched state); +1 reconcile-after-start case.
Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
Model the entry button (I1) and a Hikvision radar (I2) as named children of the
access controller, and drive the button's 12V lamp on a spare relay.
- Radar = the existing relays[].presenceInput one-car-one-ticket gate, now labelled
presenceKind: loop|radar. A radar may idle opposite the button, so add a per-input
active-level override: relays[].presenceActiveLow -> driver inputActiveLow set,
inverting just that terminal (pure helper inputActive()). The Dingtian has one
board-wide resting level otherwise.
- AuxOutputDevice.setAux(channel,on) capability on the device interface (Dingtian
latch) so business logic drives a NON-barrier lamp through the interface. Barriers
still only pulseOpen — barrier-not-a-door preserved.
- ButtonLightController: subscribes to the radar input edge + the camera lane status
and drives a 3-state lamp — radar+car=solid, radar-only=blink (~1Hz), else off.
Fails OFF on host loss/error; de-duped. A radar detection never opens a barrier on
its own (advisory; threat model).
- SetupWizard: presence kind + active-low + a button-light relay picker; sq+en i18n.
Tests: button-light.test.ts (truth table + blink + fail-OFF + de-dupe),
access-dingtian.test.ts (active-level inversion). Workspace build+lint+test green
(158 server tests). Wiki: hikvision-radar, button-light-indicator + updates.
Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V