Files
parking_solution/apps/server/src/device-resolve.ts
T
julian 2915d141aa feat(devices): radar presence input + button-light output on the controller
Model the entry button (I1) and a Hikvision radar (I2) as named children of the
access controller, and drive the button's 12V lamp on a spare relay.

- Radar = the existing relays[].presenceInput one-car-one-ticket gate, now labelled
  presenceKind: loop|radar. A radar may idle opposite the button, so add a per-input
  active-level override: relays[].presenceActiveLow -> driver inputActiveLow set,
  inverting just that terminal (pure helper inputActive()). The Dingtian has one
  board-wide resting level otherwise.
- AuxOutputDevice.setAux(channel,on) capability on the device interface (Dingtian
  latch) so business logic drives a NON-barrier lamp through the interface. Barriers
  still only pulseOpen — barrier-not-a-door preserved.
- ButtonLightController: subscribes to the radar input edge + the camera lane status
  and drives a 3-state lamp — radar+car=solid, radar-only=blink (~1Hz), else off.
  Fails OFF on host loss/error; de-duped. A radar detection never opens a barrier on
  its own (advisory; threat model).
- SetupWizard: presence kind + active-low + a button-light relay picker; sq+en i18n.

Tests: button-light.test.ts (truth table + blink + fail-OFF + de-dupe),
access-dingtian.test.ts (active-level inversion). Workspace build+lint+test green
(158 server tests). Wiki: hikvision-radar, button-light-indicator + updates.

Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
2026-06-24 11:45:22 +02:00

238 lines
9.8 KiB
TypeScript

import { and, eq, devices, type Db, type DeviceRow } from "@parking/db";
// Device resolution for the pool-of-spaces model — NO lane. A parking lot is one
// pool with a flexible set of entry/exit points. Direction lives on each RELAY
// inside an access controller, and readers/cameras BIND to a (controller, relay).
// See wiki/concepts/entry-exit-points.md.
/** A flow direction. "both" = one relay/barrier serving entry AND exit. */
export type Direction = "entry" | "exit" | "both";
/** A concrete flow a credential/button drives (never "both"). */
export type FlowDirection = "entry" | "exit";
/** One relay on an access controller: which barrier it opens, in which direction,
* and (optionally) the input terminals its entry button + presence loop are wired to. */
export interface RelaySpec {
/** 1-based relay channel on the board (the driver's pulseOpen(doorId)). */
readonly relay: number;
readonly direction: Direction;
/** 1-based input terminal of the entry button that fires this relay (transient
* entry). Absent = no button at this barrier (subscriber/reader-driven only). */
readonly button?: number;
/**
* Anti-double-press for the transient entry button (one car must yield ONE ticket).
* Two modes, chosen by what barrier feedback exists at this lane:
* - PRESENCE (preferred, when a vehicle loop is wired): `presenceInput` = the
* 1-based input terminal of an induction loop / barrier presence signal on THIS
* controller. A press prints only while a car is present, and no second ticket
* issues until the loop CLEARS (car drove in) and a new car re-occupies it. This
* makes one-car-one-ticket physical.
* - COOLDOWN (fallback, no feedback): `entryCooldownSec` suppresses repeat presses
* on this relay for N seconds after a ticket prints. A pure timer — mitigation,
* not a guarantee. Used when `presenceInput` is unset (or as a secondary guard).
* Both absent = no guard (legacy behaviour). See wiki/concepts/entry-double-press.md.
*/
readonly presenceInput?: number;
/** What kind of sensor is on `presenceInput` — an induction LOOP or a RADAR. Label
* only (the gate behaviour is identical); drives UI copy + telemetry. Default loop. */
readonly presenceKind?: "loop" | "radar";
/** The presence terminal's ACTIVE level is LOW (idles HIGH). Maps to the driver's
* per-input `inputActiveLow` override so a radar wired opposite the button reads
* right. See wiki/entities/hikvision-radar.md. */
readonly presenceActiveLow?: boolean;
readonly entryCooldownSec?: number;
}
/** A non-barrier indicator lamp wired to a spare relay (e.g. the entry button's
* 12 V light). Driven by the server LightController off the radar + lane status —
* NOT a barrier. See wiki/concepts/button-light-indicator.md. */
export interface ButtonLightSpec {
/** 1-based spare relay channel the lamp is wired to. */
readonly relay: number;
/** Blink cadence (ms on / ms off) for the radar-only state. Default 500/500. */
readonly blinkOnMs?: number;
readonly blinkOffMs?: number;
}
/** Access controller config (the `relays[]` map + connection fields). */
interface AccessConfig {
readonly relays?: RelaySpec[];
/** Optional button-lamp output on a spare relay. */
readonly buttonLight?: ButtonLightSpec;
readonly [k: string]: unknown;
}
/** Reader/camera config: optional binding to a controller relay. */
interface BoundConfig {
/** The access `devices.id` this reader/camera sits at. */
readonly controllerId?: string;
/** The relay on that controller it opens. */
readonly relay?: number;
/** Fallback direction when not bound to a relay. */
readonly direction?: Direction;
readonly [k: string]: unknown;
}
/** A resolved barrier: the controller row + the specific relay to pulse. Carries the
* transient-entry anti-double-press config (presence loop / cooldown) when resolved
* from a button press, so the entry flow can enforce one-car-one-ticket. */
export interface ResolvedRelay {
readonly controller: DeviceRow;
readonly relay: number;
readonly direction: Direction;
/** 1-based presence input gating this relay's entry (loop or radar, when wired). */
readonly presenceInput?: number;
/** Sensor kind on the presence input (loop|radar) — telemetry/label only. */
readonly presenceKind?: "loop" | "radar";
/** Cooldown seconds suppressing repeat presses (fallback when no presence input). */
readonly entryCooldownSec?: number;
}
/** All enabled access controller rows. */
function accessRows(db: Db): DeviceRow[] {
return db
.select()
.from(devices)
.where(eq(devices.category, "access"))
.all()
.filter((r) => r.enabled);
}
/** The relay specs declared on an access controller (defaults to none). */
export function relaysOf(row: DeviceRow): RelaySpec[] {
const cfg = row.config as AccessConfig;
return Array.isArray(cfg.relays) ? cfg.relays : [];
}
/**
* Resolve a button press to the relay it fires: the access controller with this
* deviceId, and the relay whose `button` terminal matches the pressed input. Only
* an ENTRY (or both) relay is a transient-entry trigger. Returns null otherwise.
*/
export function relayForButton(db: Db, controllerId: string, terminal: number): ResolvedRelay | null {
const row = db
.select()
.from(devices)
.where(and(eq(devices.id, controllerId), eq(devices.category, "access")))
.get();
if (!row || !row.enabled) return null;
const spec = relaysOf(row).find((r) => r.button === terminal);
if (!spec) return null;
if (spec.direction !== "entry" && spec.direction !== "both") return null;
return {
controller: row,
relay: spec.relay,
direction: spec.direction,
presenceInput: spec.presenceInput,
presenceKind: spec.presenceKind ?? "loop",
entryCooldownSec: spec.entryCooldownSec,
};
}
/**
* Resolve a PRESENCE-LOOP input edge to the entry relay it gates: the controller with
* this deviceId, and the relay whose `presenceInput` terminal matches the fired input.
* Lets the entry flow track "a car is physically at this entry barrier" so it issues
* exactly one ticket per car. Only entry/both relays gate transient entry. Null otherwise.
*/
export function relayForPresence(db: Db, controllerId: string, terminal: number): ResolvedRelay | null {
const row = db
.select()
.from(devices)
.where(and(eq(devices.id, controllerId), eq(devices.category, "access")))
.get();
if (!row || !row.enabled) return null;
const spec = relaysOf(row).find((r) => r.presenceInput === terminal);
if (!spec) return null;
if (spec.direction !== "entry" && spec.direction !== "both") return null;
return {
controller: row,
relay: spec.relay,
direction: spec.direction,
presenceInput: spec.presenceInput,
presenceKind: spec.presenceKind ?? "loop",
};
}
/** The button-lamp output declared on an access controller, or null. */
export function buttonLightOf(row: DeviceRow): ButtonLightSpec | null {
const cfg = row.config as AccessConfig;
const bl = cfg.buttonLight;
return bl && typeof bl.relay === "number" ? bl : null;
}
/**
* Resolve a reader/camera to the relay it opens. Preferred: its config binding
* (controllerId + relay) → exactly that barrier, direction inherited from the relay
* spec. Fallback (unbound): the device's config.direction + the first relay site-
* wide matching that direction — keeps the single-barrier case trivial. Null if
* nothing resolves (no barrier to open).
*/
export function relayForDevice(db: Db, deviceRow: DeviceRow): ResolvedRelay | null {
const cfg = deviceRow.config as BoundConfig;
// Bound: follow controllerId + relay to the exact barrier.
if (cfg.controllerId && typeof cfg.relay === "number") {
const controller = db
.select()
.from(devices)
.where(and(eq(devices.id, cfg.controllerId), eq(devices.category, "access")))
.get();
if (controller && controller.enabled) {
const spec = relaysOf(controller).find((r) => r.relay === cfg.relay);
if (spec) return { controller, relay: spec.relay, direction: spec.direction };
}
return null;
}
// Unbound: fall back to the device's declared direction + first matching relay.
const want = cfg.direction;
if (want === "entry" || want === "exit" || want === "both") {
return firstRelayByDirection(db, want === "both" ? "entry" : want);
}
return null;
}
/**
* The first relay site-wide serving a direction ("both" relays match either).
* Used as the unbound fallback and where a flow only needs "an exit barrier".
*/
export function firstRelayByDirection(db: Db, direction: FlowDirection): ResolvedRelay | null {
for (const controller of accessRows(db)) {
const spec = relaysOf(controller).find(
(r) => r.direction === direction || r.direction === "both",
);
if (spec) return { controller, relay: spec.relay, direction: spec.direction };
}
return null;
}
/** Enabled devices of a category whose direction matches `want` (or is "both").
* Direction is inherited from each device's bound relay, else its config fallback.
* Used for snapshots: every entry/exit camera fires on an entry/exit. */
export function devicesByDirection(
db: Db,
category: DeviceRow["category"],
want: FlowDirection,
): DeviceRow[] {
return db
.select()
.from(devices)
.where(eq(devices.category, category))
.all()
.filter((r) => {
if (!r.enabled) return false;
const d = directionOf(db, r);
return d === want || d === "both";
});
}
/** The direction a reader/camera operates in (inherited from its bound relay, or
* its config fallback). "both" when undetermined → the flow infers. */
export function directionOf(db: Db, deviceRow: DeviceRow): Direction {
const resolved = relayForDevice(db, deviceRow);
if (resolved) return resolved.direction;
const cfg = deviceRow.config as BoundConfig;
return cfg.direction === "entry" || cfg.direction === "exit" ? cfg.direction : "both";
}