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parking_solution/wiki/concepts/wsl-dev-networking.md
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julian dbf1fa17d7 wiki: document dev environment (WSL networking, workflow)
Capture hard-won dev knowledge that was only in commit messages:

- wsl-dev-networking: WSL2 NAT blocks UDP broadcast (device discovery can't
  reach the LAN); fix is mirrored networking (.wslconfig, Win11 22H2+), plus the
  gotchas that remained after — multiple interfaces, subnet-directed broadcast,
  localhost->IPv6 stall. Alternatives for non-mirrored setups.
- local-dev-workflow: first-time setup, pnpm dev, and the gotchas (the
  strip-types dev-server hang -> tsx, the 127.0.0.1 proxy fix, .env loading,
  seeding into the right DB).
- device-discovery: corrected the old "broadcast permission (EACCES)" note — the
  real cause was the lib not enabling SO_BROADCAST for global 255.255.255.255;
  documented the three verified broadcast gotchas + I/O serialization.
- schema: add a `reference` page type; new "Dev environment" index section; log.

Links lint clean; both new pages well-connected.
2026-06-14 13:09:35 +02:00

2.8 KiB

type, tags, sources, updated
type tags sources updated
reference
parking
dev-environment
networking
wsl
troubleshooting
2026-06-15

WSL2 Dev Networking (for device testing)

Dev-environment note, not product architecture. Recorded because reaching real hardware (the uhppote-controller) from a dev box running under WSL2 took significant debugging. If you test devices from WSL, read this first.

The problem

By default WSL2 uses NAT networking: the Linux VM sits on its own virtual subnet (e.g. 172.x), not the Windows host's LAN. Consequences for device work:

  • UDP broadcast (UHPPOTE discovery) cannot leave the VM — a get-devices broadcast gets EACCES / never reaches a controller on the physical LAN. The device is reachable from Windows but not from inside WSL.
  • Even unicast to a LAN device may not route, depending on setup.

The fix: mirrored networking

Switch WSL to mirrored mode so it shares the Windows host's interfaces (and thus the real LAN). Requires Windows 11 22H2+ and WSL ≥ 2.0.

%UserProfile%\.wslconfig (create it; it doesn't exist by default):

[wsl2]
networkingMode=mirrored
firewall=false            # Windows Firewall otherwise filters WSL traffic (can drop UDP replies)

[experimental]
hostAddressLoopback=true  # host <-> WSL over the host's IP

Apply: in PowerShell wsl --shutdown, wait ~10 s, reopen WSL. Verify with ip -4 addr — interfaces should now show the real LAN subnet (e.g. 10.0.10.x) instead of 172.x. (Microsoft recommends editing via the WSL Settings GUI rather than the file by hand.)

wsl --shutdown kills the dev servers — restart pnpm dev afterward.

After mirrored mode: app-level gotchas that remained

Mirrored networking is necessary but not sufficient — these still bit us:

  • Multiple interfaces. Mirrored WSL exposes all host NICs (LAN, Tailscale/CGNAT 100.x, docker bridges). UHPPOTE discovery must broadcast on every subnet, not the first one — see device-discovery.
  • Subnet-directed broadcast (10.0.10.255, not 255.255.255.255) — the lib won't enable SO_BROADCAST otherwise. See device-discovery.
  • localhost → IPv6 first. localhost resolves to ::1, but the backend binds IPv4 (127.0.0.1). Node's Vite proxy can stall on the v6 attempt before falling back — point the proxy at 127.0.0.1 explicitly. (See local-dev-workflow.)

Alternative if you can't use mirrored mode

Windows 10 / old WSL can't do mirrored mode. Options: run the backend natively on Windows (shares the LAN), or use unicast by IP instead of broadcast discovery (target the controller's known IP — the driver supports an explicit host). On the real appliance (a dedicated hardened Linux box, disk-os-hardening) none of this applies — it's bare-metal on the device VLAN (network-isolation).