Three booth-integrity improvements that share the entry/exit flows and activity log. Refusal snapshots: previously only an accepted open captured a camera image; now every refusal/hold anomaly fires the directional camera too (a turned-away car is exactly the evidence wanted) — entry refused-full/held, exit refused closed/no-session/unpaid/grace-expired (booth + reader paths), refused subscription. A refused entry has no ticket id, so a synthetic REFUSED- ref keys the anomaly + photo together. Same fire-and-forget contract; failed captures still show as tiles. Subscriber access medium: the subscription flow already signed `via` (qr|card|plate) into entry/exit payloads; surface it as a typed LedgerPayload.via, a cyan chip in the ticker, and an "Entry medium" modal row (sq+en). Display-only. One car = one ticket: the entry button could be mashed to mint many tickets per car (corrupting occupancy + enabling ticket-shopping at exit) — the old #inFlight guard only blocked overlapping presses. Add a per-relay guard configured on the relay spec: PRESENCE mode (presenceInput ties ticketing to a vehicle loop on a Dingtian input — one ticket per car, re-armed when the loop clears) or COOLDOWN fallback (entryCooldownSec) when there's no barrier feedback. A suppressed press is unsigned device_events telemetry, not a signed anomaly. SetupWizard exposes both fields. Fail-closed entry and barrier-is-not-a-door invariants untouched; guard state is in-memory/rebuildable, starts armed after restart. Wiki: new entry-double-press; updated entry-exit-points, booth-console, index. Claude-Session: https://claude.ai/code/session_01Xcm6ikLgGoCxxHrxtjkk5V
5.3 KiB
type, tags, sources, updated, status
| type | tags | sources | updated | status | |||||
|---|---|---|---|---|---|---|---|---|---|
| concept |
|
2026-06-19 | open |
One car = one ticket (entry anti-double-press)
A transient parking-session is a button press → print a ticket → sign a vehicle_entry
→ open the barrier. Nothing stopped a driver pressing the button repeatedly and minting a fresh
ticket each time — a real flaw found 2026-06-19. The damage is threefold:
- Ticket spam. One car walks away with a fistful of tickets.
- Occupancy corruption. Each press signs a
vehicle_entry, so capacity-occupancy (a fold over open sessions) counts one car as many — the lot reads "full" with empty spaces. - Ticket-shopping at exit. With several open sessions for the same car, the driver pays the cheapest and exits on it; the rest linger. A direct threat-model abuse.
The old #inFlight guard only blocked overlapping presses (it released in finally), so
press → print → press again issued a second ticket immediately. That is not enough.
The fix is PER-RELAY CONFIG, chosen by available barrier feedback
The guard lives on the entry relay's spec (config.relays[] — see entry-exit-points), because
whether real one-car-one-ticket is possible depends on the hardware at that lane. Two modes:
PRESENCE mode (preferred — when a vehicle loop is wired)
relays[].presenceInput = the 1-based input terminal of an induction loop / barrier presence
signal on the same dingtian-relay (the Dingtian's inputs are decoupled from its
relays, and loops are already in the bom). The rule makes one-car-one-ticket physical:
- A press prints only while a car is present on the loop.
- After a ticket prints, the relay is disarmed — no second ticket — until the loop CLEARS (the car drove through = it entered) and a new car re-occupies it.
So mashing the button while sitting on the loop does nothing; a new car must physically arrive
before another ticket can issue. The flow observes the loop's input edges (both directions) to track
present + armed per relay. This is how real lanes behave.
COOLDOWN mode (fallback — no barrier feedback)
When no loop is wired, relays[].entryCooldownSec suppresses repeat presses on that relay for N
seconds after a ticket (default unset = no guard; a sensible value is ~10–12 s — long enough for the
car to pull through, short enough not to block the next legitimate car). It is a timer, a
mitigation, not a guarantee — a determined abuser can wait it out. Use it only where presence
feedback isn't available; prefer wiring a loop.
The two can coexist (presence first, cooldown as a backstop), but presence is authoritative when set.
A suppressed press is a NO-OP, not an anomaly
A blocked/repeat press is recorded as unsigned device-events (a device_events
kind:"input" row with entrySuppressed:true + the reason), not a signed ledger anomaly. It
isn't fraud — it's the system correctly refusing to double-issue — so it stays out of the immutable
chain and off the red activity-log feed. (Operator's call, 2026-06-19.) The press is still auditable
in telemetry if ever needed.
Invariants preserved
- Fail-closed entry is untouched. A suppressed press simply does nothing; the printer-down HOLD path (append-only-event-chain) and the fail-state-safety rules are unchanged.
- The barrier is still intent-only. No timed close; presence is only a gate on ticketing, not a barrier-close trigger (barrier-not-a-door).
- State is in-memory + rebuildable. The per-relay
armed/presentmap is runtime state on the host (single-writer); it is derived from live input edges, never the source of truth. A restart starts armed (the first press after a restart works), which is the safe default.
As-built (2026-06-19)
RelaySpecgainspresenceInput?+entryCooldownSec?(device-resolve.ts);relayForButtoncarries them onto theResolvedRelay, and a newrelayForPresence()resolves a loop-input edge to the entry relay it gates.EntryFlow(entry-flow.ts) keeps a#guardmap keyedcontrollerId:relay:#onPresenceEdgetracks the loop,#suppressReasondecides presence/cooldown,#recordSuppressedPresswrites the telemetry. The guard disarms + stamps the cooldown on print success (not on open).- first-run-setup relay editor: entry/both relays expose a Presence loop (terminal) field and, when no loop is set, a Cooldown after ticket (s) field (localized sq+en — see i18n).
Open
- No automated test yet (the standing harness gap) — verify on hardware: with a loop, a held button issues one ticket; after the car clears the loop a new car gets a fresh one. Without a loop, a cooldown blocks the repeat and the suppressed press lands in telemetry.
- Exit side: the symmetric concern (re-reading a ticket at exit) is already handled differently — exit validates against an open session, so a second read finds the session closed (no double-exit). No presence gate needed there today.
- Loop as a safety/anti-tailgate signal is a larger future use of the same input (free-exit detection is noted in bom); this change uses it only to gate ticketing.