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- src/map/assets/icons/: 9 placeholder SVGs (background plate, direction arrow, 7 categories: rally-car / quad / ssv / motorcycle / runner / hiker / default). Hand-authored simple silhouettes; replaced in Phase 3.8 with the branded set. - src/map/core/categories.ts: SpriteCategory/SpriteColor types, mapCategoryToSprite() normaliser, inferColor() helper. - src/map/core/sprite-preload.ts: idempotent preloadSprites() with memoised promise, whenSpritesReady() alias, getSpriteRegistry() read-only access, installSprites(map) for the mapReady flow. Composition pipeline draws the plate + composites a tinted icon centred on it (category sprites) or tints the arrow alone (direction sprites). Tint via canvas globalCompositeOperation: 'source-in'. - src/main.tsx: void preloadSprites() fired at boot; the promise is memoised so mapReady flow awaits the same instance. - src/map/core/map-view.tsx: onStyleData() awaits whenSpritesReady() AND _map.loaded() before installing sprites and flipping mapReady true. Sprites reinstall on every style swap. Registry: 7 categories x 4 colours + 4 direction-only entries = 32 total. ~160KB in memory. Deviations: 1. Direction sprites have no plate (it's a separate symbol layer in 2.5 overlaid on the device sprite; double-plate would look wrong). 2. Hardcoded the design-system palette (#2E8C4A / #E8412B / #0E0E0C / #2563C8) directly. When 3.8 lands, these rebind to TRM tokens via CSS variables.