Files
spa/TRM_Design_System-handoff/trm-design-system/project/SKILL.md
T
julian 8223a566e4 docs: import TRM design handoff + defer adoption to phase 3.8
A design handoff bundle generated by Claude Design (claude.ai/design)
on 2026-05-02. Defines the Bloomberg/F1-pit-wall aesthetic for TRM:
- ink-on-paper base + race-flag red accent (#E8412B)
- square-edged everything, sharp printed offset shadows
- mono numerics (JetBrains Mono) for any changing value
- Goldplay (real licensed font, three weights in bundle fonts/)
- four surfaces designed: dashboard / leaderboard / mobile / marketing
  (SPA scope is the first two)

The bundle is committed in-tree at TRM_Design_System-handoff/ so 3.8
has the full source material when it picks the work up. Includes:
- Top-level + project READMEs (the design spec)
- chats/chat1.md (intent + iteration history)
- colors_and_type.css (token set, drop-in for Tailwind 4 @theme)
- fonts/ (Goldplay regular/semibold/bold)
- ui_kits/ (HTML prototypes per surface)
- preview/ (per-token visual reference cards)

Updated phase-3-dogfood-readiness/README.md task 3.8 row to point at
the bundle and document the recommended approach (retheme shadcn via
CSS variable overrides + Tailwind 4 @theme, not replace).

Why deferred: foundational tokens are non-blocking for Phase 1 (login
+ placeholder home) and Phase 2 (live map without chrome). Applying
them now would either delay dogfood-blocking work or land partial
styling that gets reworked when 3.8 lands the full pass.
2026-05-02 19:11:57 +02:00

33 lines
1.8 KiB
Markdown

---
name: trm-design
description: Use this skill to generate well-branded interfaces and assets for TRM (Tracking & Race Management), either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.
user-invocable: true
---
Read the README.md file within this skill, and explore the other available files.
If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand.
If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need.
## Quick orientation
- `README.md` — brand context, content tone, visual foundations, iconography
- `colors_and_type.css` — all design tokens; **import first** in any HTML
- `assets/logo-trm.png` — primary wordmark
- `preview/*.html` — token & component reference cards
- `ui_kits/dashboard/` — organizer web dashboard
- `ui_kits/leaderboard/` — spectator/kiosk live tracking (night mode)
- `ui_kits/mobile/` — athlete & spectator iOS app
- `ui_kits/marketing/` — marketing homepage
## Defining traits
- **Ink on paper, one race-flag accent** (`#E8412B`)
- **Square corners**, hairline borders, printed-offset shadows (`2px 2px 0 0 ink`)
- **Mono numerics** (JetBrains Mono, tabular figures) for every time/gap/distance
- **Display:** Space Grotesk, tight tracking, sentence case
- **Tables are dense** — 28px rows in dashboard
- **Night mode** for trackside/kiosk surfaces
- **No gradients, no decorative emoji, no rounded pills** (except status badges)